Thursday, May 1, 2014
Voice Double Double Voice
Remix Your Own Music Video!
https://www.youtube.com/watch?v=lYhaXM1bnPo&feature=youtu.be
This is my music video using Edward Sharpe and The Magnetic Zero's song Home
This is my music video using Edward Sharpe and The Magnetic Zero's song Home
Wednesday, April 16, 2014
Inspire! Motivate!
https://www.youtube.com/watch?v=rM7AGf0KcGM&feature=youtu.be
Worked on this project with David Diller
Worked on this project with David Diller
Friday, April 11, 2014
Hey! Its a Podcast!
https://soundcloud.com/derek-kruk/creative-project-podcast
Thats the link to the podcast me Derek Kruk and Phill Burdyn made!
Thats the link to the podcast me Derek Kruk and Phill Burdyn made!
Friday, April 4, 2014
What Is This Sorcery? New Game: Deep Space
Zach James
Dr. Eric Williams
MDIA 1020
4, April 2014
This
interactive storytelling game is called Deep Space. The story for this game
begins much like another, a long time ago in a galaxy far far away… Seriously,
that’s where it starts. You are a member of a highly advanced civilization in a
galaxy that is light years away from our own. Your planet has been exhausted of
all its resources, and is literally falling apart. Your character is a space
explorer, sent out on the task to find Krotonium, a rare element found on
certain meteors. This element is one that your people use for space travel and
they have exhausted the rest of it on getting your ship to fly. With sufficient
amounts of this material, your planet can be evacuated, and a new planet can be
colonized. This is also one of your tasks, to find a suitable planet for your
species to thrive on.
The
gameplay revolves around traveling from galaxy to galaxy, doing various
missions to get Krotonium, and of course to find a massive source of this
element. As you travel from solar system to solar system, there are various
planets that you must scan. Certain planets have nothing, others contain
Krotonium, but are dangerous planets, or inhabited by hostile creatures. As
captain of the ship, you decide whether to send in crews to mine the Krotonium.
Your ship has probes that can help analyze the planet and its potential
dangers, but unexpected surprises can pop up anywhere. Each planet takes time
to scan, probe and mine, so the user will have to wait often.
When something
important happens, dialogue will arise and the captain must choose what
decisions to make. Your ship has armor, a certain number of crew members and
probes, as well as Krotonium levels. All of these can be affected by external forces
and ones decisions. Krotonium depletes as travel, so finding it is necessary to
stay flying. Your crew members can die on dangerous mining missions, or your
ships armor can be damaged by space debris and other factors. Probes and armor
will regenerate with time, but crew members will not. New crew members can be
found on planets with intelligent life, but they will require certain things to
get. For example, you may discover a planet with life on it, they are willing
to help your cause, but first you must retrieve a lost artifact from another
planet.
Obviously there
are some decisions that can be made which will result in one’s destruction.
Maybe the user flew too close to a black hole trying to save fuel on a shorter
route, or the ship runs out of fuel with no potential Krotonium sources nearby.
These choices result in the death of your crew and you. The player will respawn
back at the last wormhole they visited. Wormholes act as save points because
they can transcend time and allow you and your ship to respawn.
This game will take place in on
an obviously massive sized map, and add in the time it takes to travel, its
clear players will not be finishing the game very quickly. That being said, it
can be beaten by finding and taking over a new planet and finding the source of
all Krotonium. The goal of the game is be challenging so new users are expected
to die often for not choosing their options carefully.
Sunday, March 30, 2014
Think You Know my Avatar? Again????

Feng spent his life working his life with one of his fathers ex buisness partners, who gave him a fairly wealthy life. As he grew older he used his wealth to become owner of an advanced robotics corporation. His company grew in size and so did his power and influence. He gained powerful political connections and along with the robotics industry he owned, turned China's army into a formitable opponent. Feng then drives China to attack America.
This character is obviously the villian in a game, and he sets up the backstory for what could be a very interesting futurastic shooter. Imagine the deadly robot soldiers one could create, and the plot would circle around the US military fighting back the Chinese death machines to save America and the world. Feng would of course get destroyed in the end, but he is still a very crucial character to the game.
Think You Know my Avatar?
(The Voki website wouldn't let me publish this avatar without purchasing something, so I just took a screenshot!)
The character seen above is Jack Swanson. He is the member of some form of crime investigation agency. Jack is a cold-hearted and pragmatic man. He's not the easiest to get a long with, but his ruthless nature makes him an incredible crime-scene investigator. While to the other people in his unit believe him to be emotionless, he takes every case personally.
As his story develops in whatever game he could be placed in, we would find out why he does what he does. One night in Jack's freshman year of high school, he came home from a friends house only to discover both parents brutally murdered. The investigation that followed found the man responsible, however through some error in the justice system, he was let free. Using the money his parents left him, Jack entered crime scene investigating school and took a personal vendetta to never let this happen to anyone else. His past experiences combined with the rough nature of his job has hardened him over the years, but Jack still feels a deep emotional connection to solving the mysteries he is presented with.
Clearly this character belongs in a mature game. I picture him being effectively inserted into a game similar to Heavy Rain where the game isn't necessarily about shooting, but more about solving a mystery. His character has lots of room to develop and he has a past that can be brought up. These values make a story driven game ideal for Jack Swanson.
Thursday, March 20, 2014
This Movie Rocked: Psycho
Shamley
Entertainment
Script Coverage
Title: Psycho
|
Setting: Heavily
wooded Island in Pacific Northwest
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Author: Joseph
Stefano (SP) Robert Block (novel)
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Period: Current
at the time (1960)
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Producer: Alfred
Hitchcock
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Elements
Attatched
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Submitted By:
Zachary James
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Submitted To:
Zachary James
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Read (watched)
By: Zachary James
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Genre: Horror,
Suspense
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Coverage Date: 3/13/14
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Submission Date:
3/13/14
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Excellent
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Very
Good
|
Good
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So-So
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Not Good
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Plot
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X
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|
|
|
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Characters
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X
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|
|
|
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Dialogue
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X
|
|
|
|
|
Structure
|
|
X
|
|
|
|
Commercial Appeal
|
|
|
X
|
|
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Recommend: X
|
Consider:
|
Pass:
|
Log Line: A young woman on the run for a
crime disappears after staying at the Bates Motel and her family starts an
investigation to find her.
Summary: A young woman named Marion Crane
in Phoenix, Arizona is on her lunch break from work. She’s talking with her
boyfriend Sam about marriage and her inability to afford it. She returns to her
job where a drunken client offers her boss 40,000 cash for a house. Marion is
entrusted with taking it to the bank. She steals it instead and leaves town.
On Marion’s drive she pulls over and
falls asleep. A police officer awakens her the next morning and can sense
something is wrong but lets her go. She switches out her car for another in a
nearby town. That night as Crane drives a big storm rolls in and she is forced
to pull into the Bates Motel. She meets the young but nervous Norman Bates, who
explains the hotel doesn’t get much business anymore after the highway route
was diverted. He gets her a room and invites her to dinner at the parlor.
During the meal Norman explains that his mother who built the place is
mentally-ill. Marion suggests she should be put in an institution of some kind
and Norman dislikes this idea very much. After the talk, Marion decides she
should return to Phoenix and make right what she’s done.
After Marion and Norman separate,
Marion goes to shower. Norman watches her through a peep-hole from the parlor,
and then runs up to the house behind the motel. As Marion showers, a shadowy
figure that has the look of a woman runs in and brutally stabs her to death.
Moments later Norman enters and discovers her body. He wraps her in the shower
curtain and dumps her car and the body in the swamps.
Back in Phoenix, Marion’s sister
Lila and her boyfriend Sam are worried about Marion’s recent disappearance. A
detective named Arbogast informs them she has stolen 40,000 dollars from her
boss and probably split town, but that he also intends to find her. He eventually
finds the Bates Motel. Upon questioning Norman, he becomes suspicious of
Norman’s extremely nervous behavior. Arbogast eventually gets him to admit he
saw Marion. Amongst his stammers Norman says that Marion met his mother and
when the detective asks to see her Norman becomes irate. He asks him to leave.
Arbogast drives to a telephone to
inform Sam and Lila that he has suspicions about the Bates Motel, but was
unable to obtain all the evidence because he couldn’t talk to Norman’s mother.
He tells the two he will be back soon. Arbogast returns to the motel and when
he cannot find Norman he wanders up to the house. He enters and goes upstairs.
When he reaches the top stair a woman runs out of a room and slashes his face.
Arbogast falls dramatically down to the bottom, and then the woman stabs him to
death.
Lila and Sam become increasingly
worried that Arbogast has not returned. They consult the local sheriff and tell
him what Arbogast has told them. He is confused because Norman’s mother died
years ago in a murder-suicide. We return to Norman who is heard of screen
talking to his mother, telling her she needs to go to the basement to stay
safe. He is seen carrying a woman down the stairs.
After their consultation with the
sheriff raises more questions, Lila and Sam go to the Bates Motel themselves.
They rent a room and begin to investigate. Lila finds a scrap of paper in the
toilet and deciphers 40,000 written on it. Sam also notices the lack of shower
curtains. The two formulate a plan to have Sam distract Norman and for Lila to
search the house. She can’t find Mrs. Bates, and Sam can only distract Norman
for so long. He figures out what is going on and hits Sam, knocking him out.
Lila sees Norman approaching and hides in the basement. She sees Mrs. Bates in
a rocking chair, only to discover she is a decrepit dead body. Norman runs in
with a large knife, dressed in a woman’s clothing. He almost kills Lila until
Sam enters and saves her.
Norman is arrested and back at the
police station a psychiatrist interviews Norman. He explains that Norman’s
childhood was ruled over by his mother, who had a very dominant personality.
When she found love in another man, he lost it and killed them both but
preserves his mother’s body. He developed a split personality thinking he was
he mother some of the time and Norman for others, and sometimes he was both.
After the events of the tonight, Norman has become locked into his mother’s
personality forever. The camera goes to Norman, who hears his mother’s voice in
his head explaining how she is innocent and he did all the crimes. As the
credits roll, Marion’s car is recovered from the swamp.
Comments:
By today’s standards, Psycho is a
very unique movie. Its storyline follows several different characters and it’s
almost as if there is no main character. Marion has lots of back story, but
gets killed quickly. While the story revolves around finding Marion, other
characters get the spotlight. Norman is obviously very important and bits of
his story are revealed as the story goes, as one would expect. But then, just
when the audience thinks Arbogast is the hero, he is also killed. It eventually
falls on Sam, who we met very briefly in the beginning and Lila, someone who we
know very little about. While this kind of lack of backstory might be
criticized today, I think its genius. It keeps the audience guessing. This also
distracts the viewer from guessing who the real murderer is.
Other than its unique character
entrance and use, the plot of Psycho is fantastic. It moves very well to each new character and
keeps you guessing right up until the very end. The way Mrs. Bates is shown, or
not shown is very genius. The audience can hear her voice and see her once so
it rules out the option she is actually dead. In today’s modern film industry
the horror movie plot of someone having multiple personalities and not knowing
they were a killer is a common tactic, but in 1960 that plot twist I’m sure it
worked well. In the end I see why this movie has such an influence on modern
horror.
The overall acting was not the best
I’ve seen, however for its time I would call it superb. Marion shows her
conflicted feelings about stealing the money very well, through her often
nervous behavior. Also, who could forget her classic scream when she is stabbed
in the shower? Norman is perhaps my favorite of the actors. He is always
nervous, but in the tense scene with Arbogast, one really has to appreciate the
way he stumbles and stammers around. It’s a really accurate representation of
what some people do when they are caught in a lie. Arbogast plays a good
detective, kind of the stereotypical manly man but he fills the spot well. Sam
and Lila both do a fine job, but nothing spectacular. This acting is also
attributed to a well written script with realistic reactions and lines.
My highly trained film eye did catch
a few sloppy edits, however considering this movie is from 1960 and I’m sure
Final Cut wasn’t accessible without computers.
Even though this movie was made 24
years before I was born, I have a real appreciation for its impact and would
recommend it to any fan of the horror genre, or even a fan of well written
movies. If this were a script, I would recommend it be made into a movie
immediately.
That's Not What I Heard! Scene from Pulp Fiction
https://www.youtube.com/watch?v=FPsbRXByG5g
David Diller and I did this project together. We weren't really sure if we were supposed to change the lines of dialogue around or not, so we rewrote the scene with new lines. Its short, but the requirement was 10 seconds so I think it works well.
Monday, February 24, 2014
48 Hour Shootout
This year I worked with a group of primarily seniors and juniors on the 48 hour shootout. As a collective group we generate the idea and put it into action very effectively. We managed to 3rd place overall! Here is the youtube link:
https://www.youtube.com/watch?v=P9ltIIlssdM
Tuesday, February 18, 2014
Monday, February 17, 2014
Script Coverage: House Of the Dead...THIS MOVIE SUCKED
Mindfire
Entertainment
Script Coverage
Title: House of
the Dead
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Setting: Heavily
wooded Island in Pacific Northwest
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Author: Mark A.
Altman, Dan Bates
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Period: Current
times (2003)
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Producer:
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Elements
Attatched
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Submitted By:
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Submitted To:
Zachary James
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Read (watched)
By: Zachary James
|
Genre: Horror,
Action
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Coverage Date:
2/10/14
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Submission Date:
2/10/14
|
|
Excellent
|
Very
Good
|
Good
|
So-So
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Not Good
|
Plot
|
|
|
|
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X
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Characters
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|
|
|
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X
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Dialogue
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X
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Structure
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X
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Commercial Appeal
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X
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Recommend:
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Consider:
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Pass:X
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Log Line: A group of friends go to a
strange island in the Pacific for a “rave” only to find everyone is gone and
the island is full of zombies
Summary: A group of friends, Simon, Greg,
Alicia, Karma, and Cynthia plan on going to a really awesome rave on an island.
Unfortunately they miss the boat, but luckily they meet a fisherman named
Captain Kirk and his creepy first mate Salish. Kirk takes them to the Island
after avoiding a cop trying to stop and search his boat.
The four friends arrive on the Island
only to find it deserted, and the rave left unattended. Alicia, Karma and Simon
go out across the Island to find out where everyone went. Greg and Cynthia are
left behind and when Greg goes to take a leak, Cynthia is killed by Zombies.
The three that went off to look for others find an old house where they meet up
with Rudy, Liberty, and Hugh. The new members of the group explain that zombies
are responsible for the madness that has transpired. Meanwhile, Kirk and Salish
are unloading stolen goods from their boat, because the cops are on their tale.
Sadly Salish is killed out in the woods, hiding from zombies
The six members of the search party
return to the rave site, finding Greg in an overturned party. Cynthia has
mysteriously disappeared, only to return a zombie and snap Hugh’s neck. The cop
that followed Kirk’s (her name is Casper) shows up just in time to put a few
bullets in Cynthia, narrowly saving the day. They develop a plan to return home
using Kirk’s ship. After an intense run through the woods, they find Kirk’s
ship overrun by zombies. Simon jumps into the water while Casper fends off the
zombies with her gun. Kirk reappears and helps fight with another gun. Liberty
goes swimming as well, trying to help Simon. In all, Simon gets acid spit on his
face (yes, the zombies can do that), and Kirk is bitten. Greg and Casper leave
to go find help.
While Casper is out, Kirk tells a
story about a Spanish priest named Castillo who lived hundreds of years ago. He
was banished from Spain for performing ungodly experiments. While on a ship, he
allegedly kills the crew and lands his boat at this island, but Kirk dismisses
it as a legend. Meanwhile, Casper and Greg encounter zombies while out looking
for help and Greg gets killed. Casper returns to the group, with a bag full of
guns. Kirk also has a box full of guns that he had on his ship. The group makes
a plan to go to big scary house.
There is a long battle sequence in
front of the house. Many zombies are killed. Liberty is mauled by zombies when
she runs out of ammo, and Casper dies dramatically in Rusty’s arms. The
remaining group members make it into the house, but Kirk is severely wounded in
the process. Simon and Karma make out while they find free time. Rudy and
Alicia make out also. A book is found that the story Kirk told earlier was
true. They leave the still wounded Kirk behind to search the house.
They find a strange room full of
experimental, mad scientist like stuff. There are also lots of corpses lying
around. Rudy looks in a microscope and recognizes human blood as being mutated,
which explains how they became zombies. Meanwhile, the severly injured Kirk
heres Salish whistling outside. He goes outside to find Salish a zombie and
shoots him in the face. Kirk decides he is already dead and lights a stick of
dynamite on his cigar and blows himself up. Rudy returns to the lab after
finding gunpowder. Alicia sees a strange tank which has a giant eel fish thing
in it. Karma runs in and shoots it. The tanks water must have been magic or
something because all the corpses in the room are brought to life. Everyone
retreats to the room with gunpowder in it. Simon gets grabbed by zombies while
everyone else finds a hidden staircase to escape. He shoots the barrels of
gunpowder and blows the house up.
The group is now in a hidden
catacomb. Rudy analyzes that this is a supply tunnel and it must lead to the
beach. On the way Karma sacrifices herself. Then suddenly Greg (who is supposed
to be dead) shows up with a cape and a sword. He takes them to a strange room.
Greg is actually not Greg, but the crazy Spanish priest, wearing Greg’s skin on
his face. Zombies show up and hold Rudy and Alicia down. He explains that he
made himself immortal using what I have to assume is the blood of that eel
thing, and also made the zombies. Rudy breaks free and Alicia stabs the priest
with a sword. Rudy finds a grenade and blows the place up as he and Alicia find
an exit. Castillo lives and in a sword fight with Alicia and stabs her. Rudy
chops Castillo’s head off, but his body still lives and chokes Rudy. Alicia
with her little strength left, curb stomps the head and his body collapses.
A helicopter arrives and armed men
exit, telling Rudy and the barely living Alicia they are there to rescue them.
The film ends on a shot of a city with Rudy questioning whether this was “the
end, or only the beginning”.
Comments: The horror movie genre has never
been known for its gripping stories, and sadly this movie exemplifies this idea
down to its very core.
The very first scene is a shot of
Rudy, sitting outside, wandering how everything got so messed up and why
“everybody is dead”. Not only is the script very poorly written here, it also
creates a very confusing scene. Rudy isn’t even with the first group of four
people we meet. It’s really not even clear who Rudy is until he is introduced
twenty minutes later. Despite this, Rudy is somehow the main character, and
survives until the end. Rudy has no past, and therefore, nobody cares about
him. The other characters suffer a similar fate, they all have very little
backstory. Random people sloppily fall in love suddenly, without any indication
of previous love endeavors. There are in fact, so many problems with the
character development that stating them all seems pointless.
Take for example, Casper. She is
seen very briefly in the beginning of the film, then later she shows up on the
island, and is instantly thrown in as a main character. She is forced to kill
her partner who shows up as a zombie, but we’ve only seen him once before as
well. What was supposed to be an emotional scene loses all value. When Casper
dies, Rudy is extremely upset, but Rudy just met her right around the same time
the audience met her. It doesn’t make any sense.
The world of the film is basic, and
if you’ve seen one horror film, you’ve seen them all. A mysterious island that
the locals swear is haunted, the big house covered in vines and surrounded by a
graveyard. Everything was very cliché.
The film’s villain has an almost
insignificant role. He is seen several times before his story is explained, and
his story was short and pointless. He had no loss or emotional ties that caused
him to become evil, he was just some angry guy who got banished from Spain. In
fact, it never explains HOW he became immortal. It couldn’t have been through
the same process as the zombies, they are mindless creatures, yet Castillo can
talk and seems intelligent. Are we supposed to assume the strange eel like
creature has something to do with this? His character feels lazy and not unique
in any way.
The dialog is as laughable as
everything else. The acting is bad, and the lines are extremely corny. The
lines feel forced and there is very little emotion in anyone’s voice, even when
they are trying to be scared. It’s almost like they did one take of every shot.
As for the “action” side of this
movie, it’s pathetic. The CGI is very poorly done, and unnecessary. There are
shots of the camera’s following bullets through the air that take out zombies,
which seem pointless and look like a joke. For some strange reason the movie
incorporates random clips from the arcade game that this movie is based on. These
shots don’t really make any sense and feel very out of place.
Overall, this movie makes me
question whether this is supposed to be a horror or a comedy. I would only recommend
this film to someone who wants to watch something really bad. If this were a
script I might shred it up on the spot.
Thursday, February 13, 2014
Up, Up & Away
Zach James
Dr. Eric Williams
MDIA 1020
13 February 2014
Up, Up & Away?
10 Superhero’s & their Powers:
11. Wolverine: Self-Regenerates, bones are covered
in indestructible metal
22. The Hulk: When he gets mad he turns into a giant,
green, and very pissed monster
23. Green Lantern: Has a ring of power that can
construct any weapon he wants
44. Flash: Runs and moves very quickly
55. Thor: God of lightning, can fly, has a hammer
and lightning powers
66. Blade: Partially human Vampire that can walk in daylight but still has vampire powers
77. Superman: From a much larger planet which gives
him strength and other abilities like flying
88. Storm: Ability to control the weather
99. Captain America: underwent procedure to turn him
into a super soldier, giving him strength
110. Spiderman: Radioactive spider gives him spider
like reflexes and abilities
If I had the
choice between the superhero abilities of flying or invisibility I would choose
invisibility. Flying is awesome and all, and would allow for fast travel, but
imagine how much fun being invisible would be. You could get away with anything
you wanted, commit crimes, feed the poor like Robin Hood, and not to mention play
the most hilarious jokes on people. The only disadvantage would be that while you’re
invisible, you could still be run into and that would just confuse the shit out
of people.
Sunday, February 9, 2014
Who killed Kennedy?
Zach James
Eric
Williams
MDIA 1020
9 January
2014
Conspiracy Theories: JFK Assassination
US President
John F. Kennedy was shot dead by an assassin in Dallas Texas, on Friday
November 22nd, 1963 by Lee Harvey Oswald. Oswald was caught, but to
this day, people continue to theorize who was really behind it all.
The Mafia:
This theory
is about President of the United States John F. Kennedy, who is assassinated by
a shady organized crime group. Before Kennedy was elected, several mafia families
worked with his father, Joseph Kennedy, in order to get JFK into office. During
his presidency, Fidel Castro topples over Cuba’s government and actual
documents confirm the CIA tried to get a mafia family to kill Castro out of a
mutual benefit. Many organized crime groups were angry at Kennedy after the failed
Bay of Pigs invasion. To top it all off, despite the mafia’s help to get
Kennedy into office, his younger brother the attorney general, Robert pushed a
legal attack on organized crime. The mafia killed Kennedy, in spite of the fact
they had a connected past.
Lyndon B
Johnson:
This theory
is about President of the United States John F. Kennedy, who is assassinated as
part of a diabolical plot by his Vice President Lyndon B Johnson. LBJ had a
financial scandal that made him fear for his job at Kennedy’s next election. He
was also hungry for the power of the being the President. Kennedy was on a
visit to Dallas, Texas, Johnson’s home state. Many of Johnsons people helped
arrange the trip JFK took. A smudged finger-print on the back of Kennedy’s assassin’s
gun is supposedly the fingerprint of Malcom Wallace, an associate of LBJ.
Johnson also took steps to cover up the assassination afterwards, claiming that
JFK’s killer Oswald, professed on his death bed that he did it.
The CIA
This theory
is about President of the United States John F. Kennedy, who is assassinated as
part of a plot assembled by his very own CIA. Kennedy finds outs that his own
CIA has been making plans to kill Fidel Castro of Cuba. Out of concern for the
potential repercussions of their decisions, the CIA orders the assassination of
Kennedy. Currently, the CIA still withholds information about the assassination.
It could be that they have locked away the true details to cover up what they
did.
Saturday, February 1, 2014
Blackfish Doc Review
Zach James
Dr. Williams
MDIA 1020
1 February 2014
Blackfish
There
has been a lot of hype lately about this movie, and after watching it, one
might get a better grasp on why. This documentary film follows in its narrative
spine the life of a killer whale named Tilikum, from his capture in 1983 to the
present. He currently resides in Seaworld and has killed three people. Tilikum’s
life hasn’t been an easy one however and the film really tries to blame the
aggression on his time spent at Sealand, where he was kept in a small cage and
abused constantly by other whales. This is where his first “murder” took place
and he was still taken by Seaworld. The employee’s and trainers interviewed had
no idea of Tilikum’s past. This leads
into the train of the film, the story of Dawn, the expert trainer who was
killed by Tilikum, unaware of his true potential. Director Gabriela
Cowperthwaite really plays on ones emotions watching this movie, and does a
fantastic job of showing how intelligent Orcas really are. She presents a theme
that the captivity wild animals has a negative effect on their lives and in some
cases the lives of humans as well. Overall I give the movie a 9 out of 10 for
unveiling a truly interesting story that makes one question the ethics of
animals
Wednesday, January 29, 2014
Zach James
Dr. Williams
MDIA 1020
28 January 2014
http://www.sixtostart.com/
The
interactivity used by six to start in their app “Zombies, Run! 2” is a very
genius idea. Zombies are a popular concept nowadays, especially with television
shows like The Walking Dead becoming
more and more popular. Instead of being the usual mobile app that just involves
simple tapping and tilting, this app encourages its users to get out and get
active. By immersing its users in a world where zombies are everywhere and they
need to perform various tasks by running certain amounts of miles. It plays
various sounds like missions or zombie hordes, and gives the users maps to see
where they’ve been and need to go. This helps the user immerse themselves in a
whole new experience and makes running feel like it has a purpose. Successful
interactive media should “envelope the user in a rich, fully-involving
environment” (Williams 34) and that is exactly what this application does. The
true benefits of such an interactive and immersive experience come clear when
it is used to promote good health and well-being. The makers of this app were
certainly on to something.
Using some
of the knowledge I gained from discovering “Zombies, Run! 2”, I have created a
new app called “Olympic Runner”. This game focuses on getting people to get out
and run, walk, and be active, only using competition to create inspiration.
When the app is turned on, it records how many miles you’ve traveled. Using the
recorded amount of exercise you get and other health statistics you add
(height, age, gender, eating habits, ect.) it gives you a health rating. All
the other users of the app have their own health rating and exercise records.
Depending on where you are in comparison to other users data on the
leaderboards, you will receive a medal. The user’s goal is to simply be
healthier than everyone else. Each person that has the app can add specific
friends and view their statistics. Double tapping a friend’s stat will add it
to your goals if it is better than yours. This way a user can set them an
objective to work towards. Each time you complete a goal and become healthier
than a friend, they are notified. It’s easy to see where users could take the
competition to a new level. The app will also add goals based on your personal
statistics, so even if one has no friends they can still move towards a goal.
To help immerse our app users into
the story, the tie to the Olympics will need to be strong. Releasing it around
the time of the next summer Olympics would really help the app become noticed
and makes it easy to advertise. Sound recordings will be used in the App. At
the start of a run an announcer will count down and then there is a gunshot
fired to signal recording of data. When goals are completed, the crowd roars
with excitement. At the end of the exercise one can view a map of where they
ran, and see other routes nearby friends have taken. The real story that drives
this app is the one the users create however, through the competition. The
sounds and medals help add to the idea behind it all, but the feelings of
intense rivalry and competitive sport are what the Olympics are really about,
and so is this app.
Works Cited
Williams, Erica, and Beth Novak, eds.
Media and the Creative Process. N.p.: University Readers, 2014. Print.
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