https://www.youtube.com/watch?v=rM7AGf0KcGM&feature=youtu.be
Worked on this project with David Diller
Wednesday, April 16, 2014
Friday, April 11, 2014
Hey! Its a Podcast!
https://soundcloud.com/derek-kruk/creative-project-podcast
Thats the link to the podcast me Derek Kruk and Phill Burdyn made!
Thats the link to the podcast me Derek Kruk and Phill Burdyn made!
Friday, April 4, 2014
What Is This Sorcery? New Game: Deep Space
Zach James
Dr. Eric Williams
MDIA 1020
4, April 2014
This
interactive storytelling game is called Deep Space. The story for this game
begins much like another, a long time ago in a galaxy far far away… Seriously,
that’s where it starts. You are a member of a highly advanced civilization in a
galaxy that is light years away from our own. Your planet has been exhausted of
all its resources, and is literally falling apart. Your character is a space
explorer, sent out on the task to find Krotonium, a rare element found on
certain meteors. This element is one that your people use for space travel and
they have exhausted the rest of it on getting your ship to fly. With sufficient
amounts of this material, your planet can be evacuated, and a new planet can be
colonized. This is also one of your tasks, to find a suitable planet for your
species to thrive on.
The
gameplay revolves around traveling from galaxy to galaxy, doing various
missions to get Krotonium, and of course to find a massive source of this
element. As you travel from solar system to solar system, there are various
planets that you must scan. Certain planets have nothing, others contain
Krotonium, but are dangerous planets, or inhabited by hostile creatures. As
captain of the ship, you decide whether to send in crews to mine the Krotonium.
Your ship has probes that can help analyze the planet and its potential
dangers, but unexpected surprises can pop up anywhere. Each planet takes time
to scan, probe and mine, so the user will have to wait often.
When something
important happens, dialogue will arise and the captain must choose what
decisions to make. Your ship has armor, a certain number of crew members and
probes, as well as Krotonium levels. All of these can be affected by external forces
and ones decisions. Krotonium depletes as travel, so finding it is necessary to
stay flying. Your crew members can die on dangerous mining missions, or your
ships armor can be damaged by space debris and other factors. Probes and armor
will regenerate with time, but crew members will not. New crew members can be
found on planets with intelligent life, but they will require certain things to
get. For example, you may discover a planet with life on it, they are willing
to help your cause, but first you must retrieve a lost artifact from another
planet.
Obviously there
are some decisions that can be made which will result in one’s destruction.
Maybe the user flew too close to a black hole trying to save fuel on a shorter
route, or the ship runs out of fuel with no potential Krotonium sources nearby.
These choices result in the death of your crew and you. The player will respawn
back at the last wormhole they visited. Wormholes act as save points because
they can transcend time and allow you and your ship to respawn.
This game will take place in on
an obviously massive sized map, and add in the time it takes to travel, its
clear players will not be finishing the game very quickly. That being said, it
can be beaten by finding and taking over a new planet and finding the source of
all Krotonium. The goal of the game is be challenging so new users are expected
to die often for not choosing their options carefully.
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